

They forced, not encouraged, me to consult a walkthrough, to minimize further dead air as I explored hallway after hallway. The loading screens linger anywhere from five to ten seconds, dissuading players from perusing helpful or bonus features. Accessing your inventory to heal a character? Oh yeah … loading screen.

Entering or leaving a classroom? Loading screen. Checking the sound options or reading the in-game encyclopedia? Loading screen. are not in the business of granting miracles. I hoped a digital copy of Corpse Party: Blood Drive would shorten loading times, though Team GrisGris and 5pb. After setting up the trophies (which Blood Drive does every time it starts) and initializing the game (what does that even mean?), you must weather half-a-dozen company logos, two loading screens, and the opening cinematic. The latest Corpse Party, by comparison, strong-arms players into waiting several minutes while it chugs its way to the main menu. Say what you will about current consoles, but at least powering them on and launching a game has been reduced to mere seconds. I expected larger environments, more detailed heroes and horrors, and faster loading times, too, yet the developers omit those perks from the franchise’s PlayStation Vita debut.īlood Drive is a technical dunce, which I surmised from frequent loading screens. Blood Drive should be the sequel that followers thirsted for, with characters returning to the murder-happy haven of Heavenly Host Elementary in three dimensions. Despite my enthusiasm for more paranormal sightings and deceased teens, my intolerance for technical flaws tarnished the game’s appeal. Corpse Party: Blood Drive, the latest offering in the supernatural series, sacrifices originality for the sake of marginal improvements.
