solijumbo.blogg.se

Gone home endings
Gone home endings











I’m going to list everything by rooms within the house. It’s 1:15 AM and nobody is home? By the way, you play Katie and you have just arrived home after your flight from Europe.ĭo you want to get 100% in this game and truly unravel all of the mysteries and find out what’s going on? Well look no further, for I, Sammychan, have put together a walkthrough to help you achieve 100% and learn the entire story. There are strange noises coming from the house, could it be an intruder? A ghost? Also, where are your family members? Neither your parents nor your younger, teenage sister are anywhere to be seen in the house. It is June 5th of the year 1995 and you return to your home, which happens to be a nice mansion, but nobody is home and things aren’t right.

gone home endings

Here's hoping the new version gives players a few good reasons to explore the house all over again.Gone Home is a “story exploration video game” brought to you by Indie games company The Fullbright Company. Gone Home may be controversial, but it's a great game, and its console version could be even better. Hopefully, the console version will ensure that portion of the story gets the attention it deserves. It's a dark, sad, story, but it's a tale worth telling. The console edition of Gone Home should spend more time looking at Oscar, Terry, and what happened in 1963. Items pertaining to Oscar can be easily missed, and many players made it through the game without ever seeing them. Oscar Masan spent many tortured years confined within its walls, and while you can piece together why, it's never spelled out explicitly. One of the most intriguing parts of Gone Home was the legacy of the house itself. Even if they don't have much of an impact on the game's plot, they'll help flesh out its characters, and that always makes things more interesting. A few more cards to pick up or notebooks to rifle through would add a lot to the game. The new game should let players explore a little more. Investigating your home is what makes Gone Home so interesting, and when you leave a room, you can't help but wish there were a few more things to examine. There's some masterful storytelling in Gone Home, and it would be great to see how it stands on its own.Įvery letter, book, and post-it adds to the Gone Home experience. You could piece together everything you could on your own, then play again and let the voice overs fill in the blanks. In fact, the game would arguably be stronger as a whole if voice overs weren't available during your first playthrough. You can piece together what happened based on items alone, and players should be given the chance to do just that. While Sam's voice overs help flesh out Gone Home, they're not essential to the story. As long as I have a good reason to spend more time with the game, I'll be happy. It doesn't matter if there's additional story content, collectibles, or an extra ending. The new version of Gone Home needs to give players a compelling reason to play through the game more than once. While the short length isn't a problem on its own, it's a little frustrating when you add in its limited replay value. Even if you're the type of person who explores every nook and cranny, you'll probably finish the game in less than three hours.

gone home endings gone home endings

There's no getting around it– Gone Home is very, very short. Here are a few ways the new version of Gone Home could improve upon the original. Gone Home doesn't need to go through a dramatic transformation, but the console version could definitely use some new content. Whatever the case, something needs to change to make the new version worth buying. Maybe I'm worried that the console version won't add anything new. Maybe it's that I'm not sure I want to pay for Gone Home all over again. Still, something's keeping me from pumping my fist in the air. Gone Home is heading to consoles, which, on paper at least, should be pretty exciting.













Gone home endings